The video games industry, just like all others, can’t survive without your money. It used to be the case that all games would be sold at a fixed price. Once you bought your copy, that was it. However, in recent years there’s been a growing trend for games to be free to play. Free games still cost mil-lions to create and market, so how do the developers make their money back? Many no-cost games generate revenue through ads, while others use the rather controversial loot boxes, which some have likened to a form of gambling.
What Are Loot Boxes and How Do They Work?
So what is a loot box? It’s a virtual box of randomly determined items that a game lets you purchase with real money. You can purchase loot boxes whenever you like, though there’s no guarantee what’s inside. Some of the items you can receive include customisation options for your ava-tar/profile (clothes an accessories for your avatar), weapons, armour, other items and even charac-ters. Some loot box rewards, such as character skins, are purely cosmetic and don’t affect your pro-gress in the game at all. Others, such as weapons and armour, can help you get ahead.
Some of the biggest games around today use or have used loot boxes, including Fortnite, Over-watch, FIFA, Madden, Apex Legends and Star Wars Battlefront II. The way the boxes work and what you can get both vary from one game to the next, but the core mechanic is the same: pay and you’ll get a random selection of times, some or all of which may not be of any worth to you.
Are Loot Boxes a Form of Gambling?
A question that’s come up a lot recently is whether loot boxes constitute a form of gambling. This is because of the fact that you have to spend actual money to get them and there’s an element of luck to them: you may get items you want, or you may not.
Certain casino games, such as slots and roulette, are entirely based on luck. In other words, once you’ve placed your bet there’s nothing you can do to influence the game’s outcome; it’s down to luck alone whether you win and get paid, or lose. Though video games don’t give you money, paying for loot boxes is still regarded by some as gambling because of the randomness. When you play luck-based casino games, you place your bet and luck determines whether you get what you want, i.e. a win and some money. When you play video games, you pay for a loot box and it’s luck that deter-mines whether you get what you want from the box.
Do People Get Addicted to Them?
There have been quite a few stories posted online about people spending more money than they should have on loot boxes. Some people only spend small sums regularly, while others keep paying for boxes until they get what they’re after and can end up forking out hundreds, or even thousands of pounds over the course of a year.
A major concern is obviously that people can easily end up spending money that they don’t have or can’t afford to lose on loot boxes. A key problem is that limits on how many of these boxes you can buy don’t exist, so if you want to keep on buying boxes, the game will let you. Video games are very popular with children and teenagers, and people are concerned about youngsters being tempted or even pressured into buying loot boxes. It’s believed that if people of any age keep on buying loot boxes, they’ll develop a sort of gambling problem that could get serious if not dealt with; they could even move on to other forms of gambling, such as playing online casino games.
What’s Being Done About Them?
While countries have taken different approaches to loot boxes, in the UK they’re not covered by the country’s gambling laws. Therefore, they’re not regulated. This is because the items that you can earn from the boxes are deemed not to have any monetary value. However, the debate about loot boxes has been going on for a few years now and has been gaining momentum. The Department for Digital, Culture, Media and Sport is reportedly working on regulating loot boxes in some way and could formally class them as a form of gambling.
Though loot boxes can generate large amounts of money for video games, some games, including Star Wars Battlefront II, actually decided to stop offering them because of the negative reaction from players. If loot boxes do get classed as a form of gambling, it would be interesting to see how the legislation would affect games that currently use them.